
According to Chris Suellentrop of Slate, it is a videogame “set in an asphalt city, inside a room where all that can be heard is the rush of the traffic outside. In this grim landscape, the blur of car lights on the road seems to be the only man-made creation that doesn't come from a palette of grays. Sitting on a table in the room is a splash of color: a yellow flower. The instructions are simple: ‘[T]ilt the controller to soar; press any button to blow wind; relax, enjoy.’ So you do.”
The game’s publisher, thatgamecompany, describes “Flower” as “another concept that challenges traditional gaming conventions” because of how “the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary ‘character,’” and explains that “hopefully by the end of the journey, you change a little,” which sounds kind of like a desirable effect of literature, too, no? Which is maybe why Kellee Santiago, the president and co-founder, says it is intended to be “the video game version of a poem.”
If it is in fact like a poem—which I am wiling to entertain because Santiago has pink hair and seems cool—then how and why? “Flower” sounds like something that would relieve stress in the same way that New Age music might, but also in the same way that Windows Minesweeper might. If that is an accurate assessment of the game, and the game DOES resemble poetry, then what does this suggest about poetry? It is interesting especially that Santiago does not identify herself as a poet necessarily, but reaches for poetry as a way to describe the thing she has helped make. What’s that about?
March 16, 2009
What is Flower?
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3 comments:
I found this line on the game publisher's website to be of interest: "Flower's gameplay offers different experiences, pacing and rhythm to all players."
A well made poem offers differing experiences, pacing and rhythm to all readers. And I'd rather read a poem than play a video game.
Hey guys,
If you're curious about flower and the sort of poetics of videogames that's emerging now that there are a lot of ambitious critics out there, you might find these links interesting down below. I imagine that the most interesting thing to a serious poet would be what Santiago's casual mentions of poetry have to say about how poetry invoked by popular media... But I like some video games and some poetry so I'm kind of excited that to see a discussion of the former here.
Going at it from what I know about it I think Flower is less like a well executed poem and more like a technical exercise-- new ageyness is an astute comparison I think because each of thatgamecompany's games is sort of an exploration of a certain current popular psychology concept related to fun. Forgive the wikipedia.
Flower is visually a kind of expressionistic and pastoral thing, which I think contributes to its positive reception as being overtly artsy and poetic.
http://sexyvideogameland.blogspot.com/2009/02/id-rather-let-flower-s-keep-doing-what.html
http://www.brainygamer.com/the_brainy_gamer/2009/02/flower-1.html
Hey Luke--thanks for the comment and for the Wikipedia link on flow. Relatedly, I think that the experience of writing a poem--or writing almost any piece of creative writing, regardless of genre--can put one into that state as well, at least if it's not going terribly poorly, especially the point about "A loss of the feeling of self-consciousness, the merging of action and awareness." You lose your "self" or whatever you want to call it for at least a little while, which is part of the appeal of the activity in the first place.
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